Flashback: The Quest for Identity

Flashback: The Quest for Identity is a game developed by Delphine Software International in 1992.

The player takes control of Conrad B. Hart, a man who has lost his memory.

After escaping the hostile aliens, Conrad finds himself on an unknown planet, in the jungle, and from that moment begins his search for survival and his lost identity.

Flashback: The Quest for Identity incorporates elements of platforming, shooting and problem-solving.

The game can be described as a “film platformer” (commonly known as Prince of Persia-style), following a design philosophy that also manifested itself in Delphine Software’s previous work, Another World.

Compared to that game, Flashback focuses more on platform and exploration of great levels.

While much of the gameplay is dedicated to running, jumping and shooting enemies, there is also a considerable element of exploration in the game, as well as a few puzzles to solve.

The player guides Conrad through the platform structures, making various moves.

You can jump or take a longer jump-run, run, climb, hang on ledges and pick up objects on the ground.

To defend himself, Conrad can shoot enemies with his gun and also use various objects (such as stones) to damage or distract them.

The pistol has unlimited ammo. However, the shields that Conrad uses to protect himself from attacks are unloaded when he is hit and can be reloaded at special locations.

Although most of the environments in the game are hostile, there are some places that are free from enemies. Usually, the player is asked to speak to characters, gather information and compete in an adventurous style within these areas.

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